A little introduction to A-Games

Life simulation games or artificial life games are simulation games in which the player maintains and grows one or more organisms. Some games involve a population and ecosystems and the interaction between them. They often simulate animal or human intelligence and are sometimes based on theoretical research made. This games genre normally divided in three different sub-genres:social simulation that explores social interactions (Little computer People),Pet raising simulation that simulates a virtual pet (Tamagotchi) and Biological simulation that are based on the control of the evolution of a character normally aliens or animals and some other games in which you control the environment of an ecosystem. From wikipedia (See the example titles)

Other examples of life simulation games are also know as cellular automatons. Cellular automatons has on John Horton Conway’s Game of life or Life their best representative but some other games are also available to play and explore. Kai Franz for example based his games on Stephen Wolfram’s cellular automata which generates patterns using the interaction between the cells, very similar to Conway’s simulator but with a more creative purpose (link).


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[Ovo]: Depeche Mode - A pain that I'm used to

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